Project 1: Web Portfolio
The course will revolve around a web portfolio that contains the majority of the work you do over
the semester. For this project you will pick one of three areas to focus on: personal, academic, or
professional. The move into electronic publication means that it is crucial to consider a primary
audience and purpose for your site and create your web identity or ethos with that target in mind.
While the portfolio must contain the work that you do over the semesterresponses to weekly
reading, rhetorical analyses of other web sites, tutorials, proposals,
and the final projectthis work may be highlighted in your design and structure or placed in the
background should you choose a more personal or professional focus. If you take a personal
approach, you might highlight topics of interest, pop culture, or family. Such a site might
have a brighter or quirkier color scheme or might opt for a more associative rather than literal
architecture (link structure). A professional site, on the other hand, might contain a professional
resume, information related to your professional field, and examples of your professional work.
Such a site would call for more subdued colors and a more literal, user-friendly architecture.
Should neither of these options appeal to your needs, you can simply focus on the site as an
academic portfolio for the class. Such a site might also focus on your area of academic
interest. Here, a literal, user-friendly structure is appropriate (you don't want me to struggle
to find your assignments) but there is more creative leeway than a site with a professional focus.
The first half of the course will be devoted to producing and maintaining the web portfolio. Page design and
basic site construction will be emphasized. The web portfolio will begin as a simple web page and
you will be expected to develop that over the first 8 weeks of the class. Once you have developed
some web skills through working on the portfolio, you will turn those skills toward the second project.
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Project 2: Creative or Informational Site
For the final project, you can select one of two primary approaches: creative or informational.
A creative media project is your opportunity to experiment with the wider expressive range
made available through hypertext and multimedia. You can do a hypertext poem, a hypertext short
story, a series of montage photos, a photographic essay, a video piece or digital film, or
a Macromedia Flash piece. Even PowerPoint can be used creatively to produce a multimedia project,
and blogs can be used as a medium to develop fictional characters and track their experiences.
I assume creative writing or literature students will be more interested in this option,
especially if it can support the academic, personal, or even professional interests established
in the web portfolioyou will want to develop a creative project that can be showcased
in your web portfolio. What you decide to do for this project will depend on your personal or professional interests and
either your previous technical experience or desire to learn a particular new technology.
While usability testing is generally seen as an informational process, user experience is still vital
to a quality creative project. Creative media should produce a particular kind of mood or response
from the audience. User testing, with a fair amount of tweaking to produce the right kinds of questions,
can help determine a successful creative project. Instead of reading a poem in front of a crowd to gauge
its effectiveness, you put the audience in front of the computer and monitor their experience.
An informational web site can be developed around any topic, but its main purpose will
be to inform its users. The web site can be a personal site such as a fan site (based on a
particular band, TV show, cultural practice, etc.) or a family genealogy site, an academic site
(based on a particular topic, author, or issue), a non-profit site (for an organization or focused
on an issue), or a business site (focused on a real or fictitious company). For example, you may
have a friend with a small business who needs a web site, or you may have a project that needs to
be done at your job and they may be willing to let you produce that site as part of the class, or
you may work on campus for an organization that needs a web site or needs to revise an old site.
If you are a teacher, you may want to build a site around one of your classes or that develops a topic
related to your teaching. The possibilities are pretty endless. If you choose to work with a real client to develop multimedia
documents for web-based, CD-Rom, or PowerPoint delivery, you will need to arrange an initial
meeting, analyze their existing documents and needs, propose a plan for web or media delivery, and
formally present the work to the client. Whatever you decide to do, you should choose something
that can be applicable to your lifea site that you will continue to use after the course is over
or that will enhance your professional work. Here the emphasis will be on usability and information
architecture. For these types of projects, usability testing is a must. Any professional setting
will benefit from your experience with user tests in this class.

Usability Test
Usability studies are tests of a site that assess a user's ease of navigation and information retrieval. These are often
done on very large scales for corporate web sites. For Project 2 we will set up very small studies with just a
few participants to give you a sense of how this process works and to help you think more specifically about web
sites from a user's point of view. There are three basic approaches to assessing usability:
- Having a usability expert come in to analyze a site based on standard design and navigation criteria established in the published research.
- Bringing in a small number of actual users to perform a script of user tasks and assessing their physical and mental responses to the site's structure and content.
- Sending experts in to an actual workplace in order to analyze the user's interaction with the site in a real context.
In each case, information gathered about the site's design, navigation, architecture, and content are fed back into revisions of the
site to make it more user-friendly. The goal is to create a site that can be inhabited and traversed seamlessly. For our purposes,
option 2 is what we will strive for, but depending on your particular project, option 3 may be possible on a limited scale.
The larger goal is to develop an understanding of usability so you can operate as an "expert" in future
workplace situations.
