Choose five of the concepts below. In two to three paragraphs of your own words (or the equivalent in other media):
- define each concept (maximum of 5 points for each definition)
- apply each of your chosen concepts to analyze your own digital practices (maximum of 5 points for each analysis)
Participatory Culture; the Participation Gap; the Transparency Problem; the Ethics Challenge; Cognitive Surplus; Web 2.0; the Perpetual Beta; Data Enhancement; the Cloud; Intellectual Technologies; Networked Publics; Identity Performance (in digital terms): Impression Management; the Digital Body; Media Ecology; Cyber-Think-Tank; the Commons and its variants; Click Working; Modularization; Agonistic Giving; New Media Literacy; Meme
Respond to two of the following prompts with a detailed argument, supported through precise, relevant evidence from the theoretical and analytical readings/viewings you have encountered. You will also need to draw that same precise, relevant evidence from your own digital practices to respond to some of the prompts.
- Using Henry Jenkin's definition of participatory culture and its challenges, analyze your current level of integration into that participatory culture. Map out at least three areas where you might enrich your capacities as an active citizen of this participatory culture, and then analyze how you will achieve this deeper participation.
- What vision(s) of human agency (the ability of human beings to act autonomously) do the authors you have encountered develop? How does their writing and argument create their visions? What is your vision of human agency in our digital worlds? Support your argument with precise, relevant evidence from our texts and from your own experience?
- The futurist Alvin Toffler has said that, in the rapidly changing world of the twenty-first century, the most important skill anyone can have is the ability to stop in one's tracks, see what isn't working, and then find ways to unlearn old patterns and relearn how to learn.
How has your immersion in the 21st century digital world involved unlearning, relearning, and learning how to learn? And why is this process especially important in our rapidly changing digital world? As you approach this question, think about all the digital devices you use and all the digital spaces you inhabit. (Adapted from my colleague Cathy Davidson at Duke University)
- The nature of the information ecologies in operation among and within the resistance movements (themselves not homogenous) in Tunisia and Egypt are exceptionally complex. Try to map how information flows, across f2f and virtual links, across time, and across classes and cultures in these revolutions, according to the article you read? (If you manage to sketch it out, upload an image). What do you learn about the nature of an information ecology, its most important nodes, its key players, and its localities?
- In his discussion of our articles about social networking, Spencer noted imaginatively that such networks seemed to create something ".. like a silicon, light emitting fantasy mirror." To what extent are the practices of social networking, in all their forms, a reflection of a fantasy self? How might the self created through social networking leads us to something new, something we have not yet been able to define? Use evidence from your own social networking practices to support your argument.
- How does Wikipedia exemplify at least three key elements of peer-to-peer production and crowdsourcing? Citing evidence from your own current editing of at least one, if not more, Wikipedia articles, and any other sources on which you might relevantly draw, analyze at least one strength and one weakness of these forms of knowledge production and dissemination.
- Devise and execute your own research project (obviously small) to gain a deeper understanding of:
- the practices of social networking & their value
- the practices of peer-to-peer production & their value
- the accuracy of Wikipedia articles
- the practices of social networking & their value
- Use the meme map above to analyze your own experiences of, and participation in & the, cluster of information and communication technology practices nicknamed Web 2.0. where are your understandings and uses of the possibilities of Web 2.0 strong and where (and how) might you need to enhance them.
- Demonstrate your understanding of the advantages and hazards of crowd sourcing by creating your own artistic project, along the lines, for example, of Kevin McDonald's crowd-sourced documentary. You may use crowdsourcing in any digital medium - you are not restricted to video (although it has some obvious advantages in immediacy of impact).
- You are tasked to assemble 4 - 5 cloud-based platforms that would allow students in elementary, middle or high school (choose one) to create simple, web-based presentations of creative or academic work. Which platforms would you choose and why? And what understandings of contemporary digital media practices would your chosen level of students acquire from their creative and academic work with these platforms?
- Use the concepts of hanging out, messing around and geeking out to analyze your own digital practices. Remember that the category of participation may vary depending on the particular environment or set of practices you are analyzing. Where are you on the point of shifting from one category of participation to another? Where and why would you like to shift your existing category of participation?
- If you like a pure research question, try this...
What is the future of the internet beyond web 2.0?