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Learning Goals
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to become familiar with the varieties of artistic representation, collection
and display online
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to understand how the digital medium influences our access to and experiences
with art
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to investigate the role of the digital medium in making more art more accessible
to more people
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to examine how the presentation of art on the Internet influences our perceptions
and definitions of art
Guidelines
For this assignment, we want you to investigate the potential (or the
reality) of the web as an venue for experiencing art by going on two online
art tours. Your first tour should take you to the virtual presence of a
real world art gallery: your second tour should take you through an online
gallery devoted to digital art (art without gravity, in Naim June Paik's
phrase).
I
Visit a site which lets you experience a virtual museum exhibit. Choose
a Web site which has has its primary purpose the display of art for artistic
appreciation. Here are some museums
online (try also Fluxus
Online, including Nam
June Paik in the 90's: the Electronic Superhighway) but don't feel
you have to limit your search to these sites. You could type in the name
of a favorite artist in a search engine, for example, to find online exhibits
of her/his art. Concentrate on the artistic representation experienced
on the online tour, not information about the artist.
II
Now visit a gallery of digital art. Here is some digital art galleries
and exhibits:
digital
art exhibits
OR
galleries
and exhibits (Click on "Bibliography," then "Art Galleries
and Exhibits")
Again, concentrate on your experiences identifying, exploring and thinking
about the art on view.
III
Now write about your online experience with the art.
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Describe your process of finding your art online. What art did you
choose by what artist(s)? Describe your chosen art examples in as
much detail as possible. Focus on a couple of works. Ideally,
finding an art work that you have seen in person might help give you some
perspective on those art objects that have no conventional physical existence.
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How does the experience of encountering art online, and encountering art
that has no tangible, 'real' existence, differ from the experience of visiting
a museum?
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How is your role in experiencing the art different to/the same as a physical
walk-through of a physical gallery?
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What is your impression of the user-friendliness
of the online museums and exhibits? Could you easily find your way
around the "museums"? What strategies did the sites include to help
you find your way? If you encountered problems with navigation, what were
they? To what extent were you able to solve them? |
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To what extent is digital art art? What criteria
do you apply to visual representation to decide whether or not it is art?
How is your encounter with digital-only art different to your encounter
with the digital representations of physical art objects? What are the
pleasures/problems of digital-only art? |
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Could you "zoom" in on the artwork to get a closer
look? What other manipulations could you execute? To what extent are your
chosen art examples only accessible through your interaction with the exhibit
(or your interaction with your computer which triggers an interaction with
the exhibit)? |
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How might your viewing of the art be influenced
by the quality of the display on the monitor you are using? How does
the art change when you use a different computer? (Compare your personal
computer's image to that on a lab. computer or try one of the Macs (if
you have a PC) in the NCC lab, for example, or view the images in both
Netscape and Internet Explorer)? |
III
Now discuss, in general, what you think the plusses and minuses are
of having art available online?
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What are some general advantages
of art online (or online art)? |
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What are some limitations of experiencing art
online? |
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What would you suggest to the designers
of online art exhibitions to create a fulfilling experience for gallery
patrons. |
IV.
Don't forget to relate the assignment to the NCC competencies! |
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