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Readings for Fall 2003 – Master List


There may be some changes, if needed.
Please rely on the syllabus for the latest information
.
 
  • The "Reader" is a compilation of some of the readings you must pick up at the Copyshop in the Johnson Center
  • You will have to find some of the readings (as noted in the syllabus) by using the library online and searching databases such as Lexis Nexis and Infotrac Onefile
  • Other readings will be on the Web and will be linked ino the syllabus

Prep Reading:
<overture> from Wagner to Virtual Reality (Reader) 
Campbell, Richard, from Media and Culture, pp. 350 – 362, “The History of Books from Papyrus to Paperbacks.” (Reader) 
Web page on Hybrid Classes (Online) 

Week One (for week 2):
Lanham, Richard, “Digital Rhetoric and the Digital Arts” from Electronic Word (Reader) 
Lunenfeld, Peter, “Introduction” and “Unfinished Business” from Digital Dialectic (Reader) 
Summary of  Javenpaa et al., “Communication and Trust in Global Virtual Teams” (online) 

Week Two (for week 3):
Burbules, Nicholas: The Rhetoric of the Web: hyperreading and critical literacy (Online) 
Garrand, Timothy: Interactivity and the Writer (Reader) 
Summary of Snyder, Ilana, Hypertext (Online) 

Week Three (for week 4): 
Hayles, Katherine, “The Condition of Virtuality” (Reader) 
Marie-Laure Ryan, “The Virtual as Potential” (Reader) 
Ursula Frohne & Christian Katti, Crossing Boundaries in Cyberspace?  The Politics of "Body" and "Language" after the Emergence of New Media (Art Journal, Winter 2000, vol. 59, i4, p.9) (via InfoTrac OneFile) 
Kling, Robert, Reading All About Computerization.  Read the following two sections: Technological Utopianism and Anti-Utopianism AND Technological Anti-Utopianism (Online) 

Week Four (for week 5):
Self, Cynthia, “Lest We Think the Revolution is a Revolution: Images of Technology and the Nature of Change (Reader) 
Howard Rheingold, The Virtual Community, chp. 5: Multi-User Dungeons and Alternate Identities (Online) 
Elizabeth Buchanan, Strangers In the "Myst" of Video Gaming: Ethics and Representation, The CPSR Newsletter, Vol. 18, No. 1,Winter 2000 (Online) 
Hourihan, Meg, “What We Are Doing When We Blog” (Online) 

Week Five (for week 6):
Tannenbaum, Robert, “Legal and Societal Issues Related to Multimedia,” in Theoretical Foundations of Multimedia (Reader) 
Maura Kelly, Your Boss May be Monitoring Your E-mail, - salon.com; (Online) 
Federal Trade Commission, Privacy: Tips for Protecting Your Personal Information - (from E-Commerce and the Internet) (Online) 

Week Six (for week 7):
Joy, Bill, Design for the Digital Revolution (Fortune, 6 March, 2000) (Online) 

Week Seven (for week 8):
Lenhart, Amanda, The Ever-Shifting Internet Population (Pew Charitable Trust) (Online) 
Summary of Warschauer, Mark, “Social Capital and Access. Universal Access in the Information Society 2(4) (Online) 

Week Eight (for week 9):
How Secure Is Your Online Transaction?- safeshopping.org; 
Drucker: Beyond the Information Revolution 

Week Nine (for week 10):
Untuned Keyboards: Online Campaigners, Citizens and Portals in the 2002 Elections (Pew Charitable Trust) (Online) 
The Internet and the Iraq War: How Online Americans have used the Internet to learn war news, understand events, and promote their views (Pew Charitable Trust) (Online) 

Week Ten (for week 11):
The Digital Disconnect: The widening gap between Internet-savvy students and their schools (Pew Charitable Trusts) (Online) (Summary compulsory, but browse for illuminating data in the rest of the report) 
Young, Jeffrey, “Hybrid Teaching Seeks to End the Divide Between Traditional and Online Instruction (Chronicle of Higher Education, March 22, 2002, Friday) (via Lexis Nexis) (Online) 
Dolezalek, Holly, “Online Degrees” in Training May 2003 v40 i5 (via InfoTrac OneFile) (Online) 

Week Eleven (for week 12):
Jay Bolter & David Grusin, “Computer Games” in Remediation (Reader) 
Manninen, Tony, “ Interaction Forms in Multiplayer Desktop Virtual Reality Games (Online) 
C. Shawn Green & Daphne Bevalier, “Action Video Games Modifies Visual Selective  Attention (Reader) 
Alicia Cheng, Action-based video games improve a person’s visual perception (Online) 

Week Twelve (for week 13):
Ken Sanes, "Story-Based Simulations: Art and Technology Masquerading as Life" 
The New Culture War (Online) 
Wake (by Gary Simmons at DiaCenter: read the introduction before browsing the artwork, which requires sound) (Online) 
The National Gallery of Art, Washington, DC. (Online) 



Reader Bibliography
Virginia Montecino & Lesley Smith

Randall Packer and Ken Jordan, “<overture>” in Multimedia: From Wagner to Virtual Reality, eds. Randall Packer and Ken Jordan, (New York: Norton 2001), pp. xiii – xxxi 

Richard Campbell, “The history of books from papyrus to paperbacks” in Richard Campbell, media & culture: an introduction to mass communication, 3rd ed., (Boston and New York: Bedford/St. Martin’s 2003), pp. 350 – 363 

Richard Lanham, “Digital Rhetoric and the Digital Arts” in Richard Lanham, The Electronic Word: Democracy, Technology and the Arts, (Chicago: U of Chicago Press 1995), pp. 31 – 52 

Peter Lunenfeld, “Introduction” & “Unfinished Business,” in Peter Lunenfeld, The Digital Dialectic, (Cambridge and London: The MIT Press 2000), pp. 2 – 22 

Timothy Garrand, “Interactivity and the Writer” in Timothy Garrand, Writing for Multimedia and the Web, (Woburn MA: Focal Press 2001), pp. 3 - 16 

N. Katherine Hayles, “The Condition of Virtuality” in Peter Lunenfeld, The Digital Dialectic, (Cambridge and London: The MIT Press 2000), pp. 69 – 94 

Marie-Laure Ryan, “The Virtual as Potential” in Marie-Laure Ryan, Cyberspace, Textuality, Computer Technology and Literary Theory, (Bloomington: Indiana University Press 1999), pp. 92 – 101 

Cynthia L. Selfe, “Lest We Think the Revolution is a Revolution: Images of Technology and the Nature of Change” in Gail E. Hawisher and Cynthia L. Selfe, Passions, Pedagogies and 21st Century Technologies, (Logan UT: Utah State University Press 1999) 

Robert S. Tannenbaum, “Legal and Societal Issues Related to Multimedia” in Robert S. Tannenbaum, Theoretical Foundations of Multimedia, (New York and Basingstoke: Computer Science Press 1998) 

Jay David Bolter and Richard Grusin, “Computer Games” in Jay David Bolter and Richard Grusin, Remediation, (Cambridge and London: The MIT Press) 

C. Shawn Green and Daphne Bavelier, “Action video game modifies visual selective attention,” Nature, vol. 423, 29 May 2003, pp. 534 - 537 
 


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© virginia montecino & lesley smith 
fall 2003
new century college in the college of arts and sciences
george mason university
last updated: 28 july 2003