|
Prep Reading:
<overture>
from Wagner to Virtual Reality (Reader)
Campbell, Richard,
from Media and Culture, pp. 350 – 362, “The History of
Books from Papyrus to Paperbacks.” (Reader)
Web page on Hybrid
Classes (Online)
Week One (for week
2):
Lanham, Richard,
“Digital Rhetoric and the Digital Arts” from Electronic Word
(Reader)
Lunenfeld, Peter,
“Introduction” and “Unfinished Business” from Digital Dialectic
(Reader)
Summary of
Javenpaa et al., “Communication and Trust in Global Virtual Teams”
(online)
Week Two (for week
3):
Burbules, Nicholas:
The Rhetoric of the Web: hyperreading and critical literacy (Online)
Garrand, Timothy:
Interactivity and the Writer (Reader)
Summary of Snyder,
Ilana, Hypertext (Online)
Week Three (for
week 4):
Hayles, Katherine,
“The Condition of Virtuality” (Reader)
Marie-Laure Ryan,
“The Virtual as Potential” (Reader)
Ursula Frohne &
Christian Katti, Crossing Boundaries in Cyberspace? The
Politics of "Body" and "Language" after the Emergence of New Media
(Art Journal, Winter 2000, vol. 59, i4, p.9) (via InfoTrac
OneFile)
Kling, Robert, Reading
All About Computerization. Read the following two sections:
Technological Utopianism and Anti-Utopianism AND Technological
Anti-Utopianism (Online)
Week Four (for week
5):
Self, Cynthia, “Lest
We Think the Revolution is a Revolution: Images of Technology
and the Nature of Change (Reader)
Howard Rheingold,
The Virtual Community, chp. 5: Multi-User Dungeons
and Alternate Identities (Online)
Elizabeth Buchanan,
Strangers In the "Myst" of Video Gaming: Ethics and Representation,
The CPSR Newsletter, Vol. 18, No. 1,Winter 2000 (Online)
Hourihan, Meg, “What
We Are Doing When We Blog” (Online)
Week Five (for week
6):
Tannenbaum, Robert,
“Legal and Societal Issues Related to Multimedia,” in Theoretical
Foundations of Multimedia (Reader)
Maura Kelly, Your
Boss May be Monitoring Your E-mail, - salon.com; (Online)
Federal Trade Commission,
Privacy: Tips for Protecting Your Personal Information - (from
E-Commerce and the Internet) (Online)
Week Six (for week
7):
Joy, Bill, Design
for the Digital Revolution (Fortune, 6 March, 2000) (Online)
Week Seven (for
week 8):
Lenhart, Amanda,
The Ever-Shifting Internet Population (Pew Charitable Trust) (Online)
Summary of Warschauer,
Mark, “Social Capital and Access. Universal Access in the Information
Society 2(4) (Online)
Week Eight (for
week 9):
How Secure Is Your
Online Transaction?- safeshopping.org;
Drucker: Beyond the
Information Revolution
Week Nine (for week
10):
Untuned Keyboards:
Online Campaigners, Citizens and Portals in the 2002 Elections
(Pew Charitable Trust) (Online)
The Internet and
the Iraq War: How Online Americans have used the Internet to learn
war news, understand events, and promote their views (Pew Charitable
Trust) (Online)
Week Ten (for week
11):
The Digital Disconnect:
The widening gap between Internet-savvy students and their schools
(Pew Charitable Trusts) (Online) (Summary compulsory, but browse
for illuminating data in the rest of the report)
Young, Jeffrey, “Hybrid
Teaching Seeks to End the Divide Between Traditional and Online
Instruction (Chronicle of Higher Education, March 22, 2002, Friday)
(via Lexis Nexis) (Online)
Dolezalek, Holly,
“Online Degrees” in Training May 2003 v40 i5 (via InfoTrac OneFile)
(Online)
Week Eleven (for
week 12):
Jay Bolter &
David Grusin, “Computer Games” in Remediation (Reader)
Manninen, Tony, “
Interaction Forms in Multiplayer Desktop Virtual Reality Games
(Online)
C. Shawn Green &
Daphne Bevalier, “Action Video Games Modifies Visual Selective
Attention (Reader)
Alicia Cheng, Action-based
video games improve a person’s visual perception (Online)
Week Twelve (for
week 13):
Ken Sanes, "Story-Based
Simulations: Art and Technology Masquerading as Life"
The New Culture War
(Online)
Wake (by Gary Simmons
at DiaCenter: read the introduction before browsing the artwork,
which requires sound) (Online)
The National Gallery
of Art, Washington, DC. (Online)
Reader
Bibliography
Virginia Montecino & Lesley Smith
Randall Packer and
Ken Jordan, “<overture>” in Multimedia: From Wagner to
Virtual Reality, eds. Randall Packer and Ken Jordan, (New
York: Norton 2001), pp. xiii – xxxi
Richard Campbell, “The
history of books from papyrus to paperbacks” in Richard Campbell,
media & culture: an introduction to mass communication,
3rd ed., (Boston and New York: Bedford/St. Martin’s 2003), pp.
350 – 363
Richard Lanham, “Digital
Rhetoric and the Digital Arts” in Richard Lanham, The Electronic
Word: Democracy, Technology and the Arts, (Chicago: U of Chicago
Press 1995), pp. 31 – 52
Peter Lunenfeld, “Introduction”
& “Unfinished Business,” in Peter Lunenfeld, The Digital
Dialectic, (Cambridge and London: The MIT Press 2000), pp.
2 – 22
Timothy Garrand, “Interactivity
and the Writer” in Timothy Garrand, Writing for Multimedia
and the Web, (Woburn MA: Focal Press 2001), pp. 3 - 16
N. Katherine Hayles,
“The Condition of Virtuality” in Peter Lunenfeld, The Digital
Dialectic, (Cambridge and London: The MIT Press 2000), pp.
69 – 94
Marie-Laure Ryan, “The
Virtual as Potential” in Marie-Laure Ryan, Cyberspace, Textuality,
Computer Technology and Literary Theory, (Bloomington: Indiana
University Press 1999), pp. 92 – 101
Cynthia L. Selfe, “Lest
We Think the Revolution is a Revolution: Images of Technology
and the Nature of Change” in Gail E. Hawisher and Cynthia L. Selfe,
Passions, Pedagogies and 21st Century Technologies,
(Logan UT: Utah State University Press 1999)
Robert S. Tannenbaum,
“Legal and Societal Issues Related to Multimedia” in Robert S.
Tannenbaum, Theoretical Foundations of Multimedia, (New
York and Basingstoke: Computer Science Press 1998)
Jay David Bolter and
Richard Grusin, “Computer Games” in Jay David Bolter and Richard
Grusin, Remediation, (Cambridge and London: The MIT Press)
C. Shawn Green and
Daphne Bavelier, “Action video game modifies visual selective
attention,” Nature, vol. 423, 29 May 2003, pp. 534 - 537
|