
| Course Description and Goals
This is a 6 credit New Century College course with an optional service learning component. The digital information revolution is causing an explosion in the creation and distribution of information. The nature and form of digital information is constantly evolving. We will examine how purpose and function relate to form and how digital material can attract or hinder audience receptiveness. We will also learn to evaluate digital information (text, graphics, etc.) to distinguish between "junk" and useful information. We will examine the unique concerns about copyright, security and privacy in a digital environment. We will look at significant social, cultural, ethical, business, educational and economic consequences of the digital age, such as who are the "haves" and the "have nots" in the digital age? Lab classes will provide hands-on learning experiences. Some of your work will be published on your Course Web Page. * If you elect to participate in the experiential learning component, you will perform a technology outreach or design a Web site. You will meet with the organization members and submit a proposal. You are expected to contribute 45 hours of time outside of class to fulfill the one (1) extra credit experiential learning component. The workload will be commensurate with the number of hours. Course Goals
The Wired Society, Carol Lea Clark, Harcourt Brace, 1999 (paperback) Hypertext: The electronic labyrinth, Ilana Snyder, Melbourne University Press, 1996; Service Learning Handbook - if you choose the service learning option (Pick up in course materials copy center). Since this is an Internet Literacy class, some of our readings will be on the Internet. Participation
Class discussion
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Major Assignments and Due Dates
You will be simultaneously working on different stages of various
assignments.
Assignments - 90%: Participation - 10% of total grade
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| 1. Research and analyze digital "texts" |
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| 2. Research and analyze a multimedia "text" |
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| 3. Build on course Web page (continuous throughout semester) |
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| 4. Group Project (20% total) | ||
a. Proposal (post in townhall for peer and faculty feedback) |
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b. Draft (peer and faculty feedback) |
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c. Final Project |
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| 5. Class citizenship assignments (leading discussions, sharing knowledge in short reports, etc.) | ||
a. Online class discussion (responses to readings - group led) |
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b. Mini research reports (digital journal on topics relevant to your majors, such as e-commerce, digital art, hypertext literature, etc.) |
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varies |
| Physical (body and mind) and virtual/digital class participation |
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| Total points for class |
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| * Optional extra credit for experiential learning: 1 credit for 45 hours extra work | ||
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All work must be the student's own effort, in
accordance with the GMU honor code and copyright rules. Give credit to
group members when you collaborate on projects. See guidelines on how to
avoid plagiarism.
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complete syllabus with readings and class schedule |
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